Could anyone point me in the right direction of this issue? (I would provide videos or screenshots but none of the software wants to actually record it correctly)
Basically I have it to where the player can select a character in the lobby before starting the game and joining an online session. Upon selecting a character and starting a match, both player connect in the editor and all the animations and everything work perfectly fine, there are no problems at all
However when I boot up the game in standalone to test multiplayer features, suddenly everyone’s backs are broken and the movements are only replicated for the host but not any of the clients. I assume this has something to do with the wrong anim instance being used, but I have checked thoroughly and nothing seems out of place!
Any help would be appreciated!