Something I’m struggling with is trying to record animation simulations from a blueprint that is using collision physics. As a simple example I created an character blueprint and selected a mesh with a / pre-existing animation.
I noticed that in the viewpoint, the mesh animation will not play if anything in the collision presets has physics (simulations) enabled (just static T pose). However, If go ahead and drop the character in the scene (with query & physics created), it will play the physics simulations correctly in the editor however, if I try to record the result in sequencer, the entire animation goes away and the character bobs around in a static T pose instead.
Any advice appreciated