Hello, i am sorry if this has been answered before, i couldn’t find anything on the matter.
I am close to the polishing phase of my project and was looking to add some more “bling” to it.
What i am trying to do and failing hard is to have animations seamlessly blend when close objects like walls, railings etc.
So when the character moves close to a railing he grabs it and keeps moving or when near a wall he places his hand on the wall.
The issue i am having with this is i have no idea how to actually place the hand on the correct spot and snap it on there until the character movement direction is changed by the player, that’s the main issue. So far all i managed to do is create an animation in Maya and try to align it with a railing via Linetrace, kinda works but only if the position is absolute and the player does not move, so not really what i am looking for.
Not looking for a complete solution or a tutorial (even though that would be awesome) but some general direction to take & research.
Ty in advance folks, hope someone can shed some light into the matter.
Here’s an example when she touches the car. The Last of Us Part 2 Gameplay Trailer (4K) - E3 2018 - YouTube