I have been trying use an animation from the Marketplace for Cinematic purposes. But when I use this animation, the playback is incorrect inside the Sequencer. I did some tests, and after exporting the animation and creating keys for all the bones inside Maya and then re-importing the animation, it now plays back correctly. What I am wondering, is why is this happening? The animation is playing properly in the Animation Sequence Editor. I only get this issue if I try to play the unmodified animation on a Skeletal Mesh inside the Sequencer, or if I drop the Skeletal Mesh in the level and use the Animation Mode: Use Animation Asset.
This is what the animation looks like in the Animation Sequence Editor and the result if I edit int in the Sequence Editor using the FK Control Rig. The animation looks fine. But if I assign it to the Skeletal Mesh inside the sequencer, I get the result showcased in the the first video.
Anyone knows what I might be doing wrong or why this issue is happening?