An animation often gets stuck and never plays. When looking at the animation blueprint while in game, you can see something is clearly wrong:
There’s no playbar, the animation just sits there on frame 1, and when hovering over it, it says “Frame -2,147,483,647 (0.00s)”
It’s a normal Animation composite, with very simple transitions (Action == 4, and Action != 4). The other animation composites work fine but this one always breaks after the first time it’s used, requiring a restart or deleting and placing the animation back.
Here’s a picture of the actual animation composite, nothing funky going on here:
Any ideas why it could be doing this? Or any other info I can give?
It has looping turned off and I tried setting ‘Always reset on entry’, but nothing seems to affect it.