Animations stuck on frame -2,147,483,647, never play

An animation often gets stuck and never plays. When looking at the animation blueprint while in game, you can see something is clearly wrong:

There’s no playbar, the animation just sits there on frame 1, and when hovering over it, it says “Frame -2,147,483,647 (0.00s)”

It’s a normal Animation composite, with very simple transitions (Action == 4, and Action != 4). The other animation composites work fine but this one always breaks after the first time it’s used, requiring a restart or deleting and placing the animation back.

Here’s a picture of the actual animation composite, nothing funky going on here:

Any ideas why it could be doing this? Or any other info I can give?
It has looping turned off and I tried setting ‘Always reset on entry’, but nothing seems to affect it.

Hey Juice-Tin,

I have no real way of reproducing this. Can you send along an example project that shows this issue?

Hi Juice-Tin,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.