I have been working on a simple 3D Platformer, I wanted to use the animation sample pack for the locomotion, and I was able to get it to work as a vaulting system even while falling. I recently implemented a pre-built multiplayer lobby host / join system menu and it seemed to be working well until I ran multiple instances for game testing, when the instance that joins the host tries to vault, there is an animation but the character doesn’t lock to the ledge, and he doesn’t warp up and on top of it either, the host cannot see the other player executing the animation. Any help would be vastly appreciated
P.S. When ran in multiple instances outside of the multiplayer it works just fine for both instances, however when a player spawns into another players world it seems to break the vaulting for the joining player
https://www.youtube.com/watch?v=Iefxj6tgDgI ← the multiplayer system used