I’m working on a project, and suddenly after a crash the default animations included with the Third Person C++ package became broken, in all of them the left arm of the character is hanging/floating, as seen in the following image:
After checking the skeleton and mesh, nothing seems to be out of order, the arm is placed correctly. When visualizing all bones, it seems normal as well:
I’ll be grateful if someone can point me in the right direction in order to fix this problem, as is messing with my progress with the project, no one wants to see a character with a floating arm xD.