Animations on Mannequin messed up after crash

Greetings,

I’m working on a project, and suddenly after a crash the default animations included with the Third Person C++ package became broken, in all of them the left arm of the character is hanging/floating, as seen in the following image:

After checking the skeleton and mesh, nothing seems to be out of order, the arm is placed correctly. When visualizing all bones, it seems normal as well:

I’ll be grateful if someone can point me in the right direction in order to fix this problem, as is messing with my progress with the project, no one wants to see a character with a floating arm xD.

Thanks in advance.

Thank you!!!

Everything in the skeleton tree was set as Animation, I’ve changed it as instructed and worked perfectly.

Didn’t even knew that was an option for skeletons, now I’ve learned something new.

Thank you very much.

You’re welcome! Glad I could help.

Hi,

Go to the Skeleton tree. Under the Options drop down, Show Retargetiing Options.

Then select the bone, and set it to Skeleton instead of Animation. (Right click over the Animation dropdown for that bone)

See pics below.

Hope it helps.

313751-ue4-retarget00.jpg