All my animations are properly working in game, but when I go to view them in sequencer or a retargeter my character only appears in idle pose. Jumping shows Idle, Running shows idle, etc., but they work properly in game. It appears as though what is being previewed in the animation sequencer is connected to the animation blueprint. If I edit the defaults in the animation blueprint, for instance, setting the speed to my run speed, then all animations in the sequencer show the character running. I have no idea how these became linked, it only happened recently and I assume I ticked some box somewhere by accident and can’t figure out what I did. Any help would be greatly appreciated!
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