Animations not replicated with multicast

Hi all, I’m having an issue with playing animations at the moment. When I call KillPlayer it calls PlayDeathAnimation, which uses a “Play Animation” node for a death animation. I have the PlayDeathAnimation set up as a reliable multicast, but when it gets called only the client who died plays the animation, the other players don’t see any animation. What puzzles me as I only call the animation as a multicast, so if the client who dies is getting the message shouldn’t everyone be getting it as well?

Here’s my blueprint: http://i.imgur.com/eqFNbMl.png

Thanks!