Ok, so I took the first person shooter example, got multiplayer all setup, added some custom animations, setup blend spaces, etc.
I run two instances, connect the client to the server.
All animations are working on their respective screens (Ie: On the server, I can see all of my animations for the server character,
and on the client I can see all of my animations for the client character).
My Walk animation seems to work (I see them on both client & server)
My Jump animation seems to work (I see them on both client & server)
However, crouch & prone I only see on the character they are running on.
Any ideas? I’ve tried removing the Mesh1P stuff as suggested in another post, but that didn’t seem to fix anything. Should I be
replicating the IsJumping, IsCrouching variables? I’m not currently and jumping still seems to work…