Animation's Movement

Hello,

I followed the guide of a video about a combat combo system and did almost everything (except enablerootmotion and instead of using the SK_Manequin, i used a Mixamo character).

My question is, how do i make my character move slightly from his position without pressing a key to move when i play an attack animation (Example at 20:00, when his character attack, he can move slightly from his position and when it finish it doesn’t return to his position: Unreal Engine 4 - Adding Animations - Combo Attacks/Attacking (Part 28) - YouTube)

I did one in a 3d Sidescroller that’s different from this video, and all of those animations are fine but i can’t move from my position, it does an animation that looks like he moved slightly but he return to his original position.

Please help me, i don’t know which is the problem, the Mixamo character, the enablerootmotion or etc.

PD: i used a different Mixamo character (Same Pack, but i think Mixamo update it), mine didn’t have the bone ‘‘Root’’, but he has it and as i say, he used the enablerootmotion to attach it on the bone Root.

Thanks for the answer.

Hey there, it’s root motion that adds the translation in space, so you need to have that if you want the movement to come from the animations.

Thanks for the answer, really, i appreciate it.

You are welcome :slight_smile: