Hey to all that are reading this
I am Using AnimMontages in unreal 4 and i am trying to apply root motion to my character mesh. the default idle animation is fine (Standing on the ground) but when i try to play my movement animations the character lifts off the ground this doesnt happen when root motion isnt applied but i need root motion in order for the animations to make sense, these animations worked fine in Unreal engine 3 and i didnt have this issue.
ive tried testing if my collision cylinder was the problem.
If because of the Collisions sixe the character would lift and not move closer to the ground. but that was not the case
Any Help or Assistance troubleshooting this problem is greatly appreciated.