Getting a very strange bug here… if I use the “Set Actor Rotation” node to set the rotation of my character on every tick (trying to set up a turn animation that controls the turn via Rotating the actor) and then move the character in-game (either via movement input or via a “Add World Offset” node) then the animation freezes while the character is moving.
I can see in the Animation Blueprint that the animation is still being evaluated (the node itself it scrubbing through) but most of the character does not animate. I say most of because the toes and a couple dangly attachment bits still seem to be moving, but most of the bones are not. I removed any Control Rigs and other IK stuff that might be interfering, and I’m still seeing this.
I’m pretty confused by this. Any idea what the heck could be happening?