Animations interact with objects

Hi, can i ask how to make Animations interaction with in-game objects in cinematic?
For example: the character take a glass and drink, i prepare the animation of the character with mocap, the character take the glass and drink (but in the animation him don’t really take anything), but how i can make it interact with a real in-game engine glass? what is the secret? :stuck_out_tongue:

Thanks

Hi kalakus:

You would attach a socket to your skeleton’s hand and then attach a glass temporarily to the socket as described here:
https://docs.unrealengine.com/latest/INT/Engine/Content/Types/SkeletalMeshes/Sockets/index.html

Hi kalakus,

Since we have not heard back from you in a while, we are closing this post as resolved for tracking purposes. If you are still experiencing problems with temporarily attaching objects to sockets on your character, respond to this post and we will continue to offer assistance.

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