Animations in Lyra Starter Game

Hi everyone!
I took the animations from Paragon and am using them in the Lyra starter game. When I open the animation sequence in the viewport, I can see that the character is ahead of the baked trajectory and runs faster than the gizmo, but when I launch the game in PIE, everything works fine and the collision keeps up with the character model. The gizmo only moves to the end of the dotted line, but the character model manages to run further. I tested it in a long game. Could there be desync in multiplayer? For example, damage will not be registered correctly, etc.