Animations imported are tiny, how do I fix this?

I imported my mesh from blender into UE4 and that’s all working fine, the skeleton and everything else works perfectly. My problem is when I import the animations they are tiny compared to the base mesh, does anyone know a fix to this?

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The most likely cause for this is the scaling in blender. Either the armature, the scene settings, or the export settings.
It could also be the import settings in UE, but I doubt that.

Sorry, but unless you provide me with a ton of screenshots of your import and export settings, as well as your armature & animation properties, I can not be sure what is wrong.

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After watching the live stream I realised that my Armature had to be renamed to Root, after doing that it seems to have fixed my problem. Thanks for the help!

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