Animations for UE dummies create duplicate meshes and bones.

I’ll try to explain what the problem is. When importing animations made specifically for the UE skeleton (in my case, for the UE 4 skeleton), they are imported along with this skeleton and mesh. So, by importing several animation packs, I have several duplicate UE4 dummies. They differ from each other only in names (in fact, most of them have the same name, but are located in different folders), but if I want to retarget these animations for another skeleton, I have to do this for each such duplicate separately. Otherwise, animations will not appear in the list of available ones. Can I somehow avoid this unnecessary work?

Well, I found the solution literally a minute after I asked the question. For those interested, you need to select all the animations you need, right-click and select replace skeleton from the drop-down list. You then apply the skeleton you want to the animation and now those animations will appear in the list for that skeleton. Never noticed this button before.

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