so, i tried importing that skeleton with same settings as the tutorial video and looks like it mostly worked, but notice the right foot is borked below. i’m using a UE4 build that was synced from the promoted branch 3 months ago (i think around 4.7) and Blender 2.73a, so maybe that’s the problem ![]()
i totally appreciate your support, lukors! TBH, what i’m doing right now is all prototype work and using the Blender 6.1 exporter gives me zero problems so i’ll probably just use that until i can switch to a proper Maya pipeline.
