It looks like its certain bones which don’t have the right rotation in the blend space. So only the spine_01 bone seems to have the right rotation.
Same for the looking up animation.
These are the Asset details for the looking down one:
And the details for the blend space 1D:
I am lost on why this is happening because I have another set of aim offsets which dont have the same problem.
I have tried making a completely new blendspace and re-doing the animations but no luck on either.