Hi all! I was hoping someone would be able to help solve this issue I’ve been having.
Often, when I import an animation from Maya (as an FBX) into Unreal, the mesh becomes oddly distorted in ways that aren’t in either the Maya file, or the FBX file. This includes things such as arms now clipping through the body of the character when they didn’t, sections of the mesh being warped to one side to make an odd bend, and just generally not having assets that use multiple meshes lining up correctly. Both Unreal 5 and 4.62 are doing this.
Occasionally I can fix this in Maya by duplicating the mesh and reattaching the bones, but aside from the duplication of the mesh, the two are identical. I’m not sure what causes this to fix the issue sometimes.
Does anyone have any clarity on this? Thanks in advance!