Last night I was able to spawn in as a sabertooth and move around fine. The only problem that I had was that when I assigned the animation blueprint, it has a very large x and y offset (about 1000 each if I were to guess?). This is uh, obviously a problem haha. If I take the animation away, it shows my sabertooth moving around, can sprint jump etc, just no animations.
Has anyone else experienced similar behavior? It seems to be tied with the fact that shooter character is the parent, because if I go into the default saber and reparent it to a shooter character, the same thing happens.