Is there a way to make an animation that will change depending on the surrounding world? For example if my character jumps over a wall (something like this http://munfitnessblog.com/wp-content/uploads/2008/04/parkour-jump-over-wall.jpg) is it possible to position his hand on the top of the wall depending on it’s height?
Or while performing a pickup action his hand should go to the location of the object…
Best thing I could think of is possibly import or create a similar height object into 3ds max or another tool like Blender, and create the animation. From there import that animation to the engine and create a blueprint with that object to use that animation.
I’m still toying with animations myself but from what i’ve understood so far that would be how to do it. Right now I’m just learning the blending of animations together when a key is pressed (wanting to go as far as ARMA did)
Good luck budd
While you need your animations to be close, and creating them along the lines MrWilson13 suggested, you’ll probably need an IK set up to get this sort of thing to look right for various objects.
There’s some good stuff in the Unreal Animation Content examples (https://docs.unrealengine.com/latest/INT/Engine/Animation/IKSetups/index.html). Have a look at some IK definitions online to get a good understand of its uses and limitations. The recent Paragon Animation video shows some interesting use-cases as well.
Thanks for your responses. You helped me a lot and I will do my best to do the animations properly.