Animations based on view

Hayhoo (°~c° -)

So what i basically want to do is that my animations are based on where I look.
For example if I look to the ground I want my player to hit towards the ground and if I look up I want my player to hit upwards. (The best example for this is the game Mount and Blade: Warband)
Has anyone an idea how to achieve this?

Probably several methods. You could check for your camera rotation pitch perpetually on Tick or a looping Timeline and use that to trigger variables in your anim BP that send your character into the corresponding animation.

But that would be like thousends of animations. I would have to do an animation for every angle :frowning:
I want this to be a dynamic animation. I bet I could do something with an animation montage but I’m not sure on how to achieve this…

Ohhh I see. I though you meant it would just trigger an animation once you looked down or up far enough.

What you can do is blend your animations together and use the percentage of your pitch rotation as the alpha. I haven’t done this particularly so that’s why I’m not being specific on how to do it. But look up info about blending animations and you’ll see what I mean.

Yup that did the trick :wink: thanks for your help :smiley: