I have no idea why this is happening, but I have a skeletal mesh I am exporting from Blender. everything has been going perfectly until I started my project back up the next day and added a new leaning animation and a walking animation and re-exported from Blender and…nothing.
Despite adding these and re-exporting the mesh + skeleton to the FBX, they just will not appear in the project not matter what I do. I’ve hit re-import a dozen times. I have confirmed that the animations do indeed exist and were exported with the mesh by re-importing the FBX into Blender and double checking. They are there 100%.
The only way I’ve managed to get it to work is by force deleting the FBX and re-adding it. Only then do the new animations appear but this is terrible as it breaks all connected blueprints and other dependencies. I know I’ll be adding new animations very frequently and doing this isn’t sustainable.
Does anyone know how to fix this?(They exist now because I had to brute force it with a deletion but now I’m adding more and they wont appear)
For instance I am now adding a new animation “Run_2” and again, the animation just refuses to appear in editor.