Animations are filling my compnant list in blueprints

Hey,

I used to make my animations in photoshop as it’s all I knew, but TBH I actually quite like the animations in unreals editor.

However, I do tend to find that even a single animation uses like 7 to 10 components to get the desired effect.

The only Thing I can think of is to create a blueprint dedicated to each animation and then create a widget to a slot. Which might work for some things.

Is there a way to keep things organised?

Thanks.