Animations and skeletons

Hello !

I recently bought a model on Sketchfab. That’s a 3D character which have multiple animations.

But each animation has its own skeleton. I don’t understand how I can simply have all animations allowed over only one skeleton.

If it’s not possible, should I just create for each skelteon and animation, an animation blueprint ?

Thank you for your help.

Hi there,
You mean each animation was rigged to a different skeleton? Typically, an animation file is saved with a skeleton and may or may not have a preview mesh. If you import the first one in Unreal, use its skeleton to import all other animations. Uncheck import mesh in the import options. That will result in several animations sharing one skeleton mesh and one skeleton.

1 Like

Thank you. I will try that and let you know!

1 Like

Ok this worked well :slight_smile: I have access to all my animations over one skeleton ! Thank you very much.

1 Like