AnimationBlueprint

Dear All,

I have an issue creating an animation blueprint from the purchased Zombie Package that exists in the Marketplace. They seem to have the 8-way direction blend which is cool but they don’t have animation blueprint. I tried following the tutorial, but it doesn’t seem to work on my Zombie case. It is only for the blue character. If anyone can give me specific steps on how to:

  1. Make the zombie to be able to walk around
  2. Charging forward animation
  3. Bash My_Character

Now, through tutorials I’ve managed to create AI bot behavior, blackboard etc, however I can’t seem to find a tutorial to make the bash hurt my character or to make the zombie charge on my character. If anyone is willing to help on that as well it would be highly appreciated.
Therefore I also need:

  1. Charge on my character when the zombie sees me
  2. Bash and hurt my character.

Thanks a lot everyone. If anyone has tutorials on those things that I requested you’re more than welcome to send them to me.

Best,
NS

Do you ha e health and damage variables setup??
You’d definitely have to start there and more forward.
And does the zombie charge as an animation? Or is that something you’re trying to implement yourself???

Once again after you have the variables setup for the character then you can have the animations trigger these damage and health functions.

All the animations as there and yes I have the health&damage set up. For example when I play import the enemies from the FPS and they shoot it inflicts damage. I have the animations the blend space, but I can’t find a tutorial that works for what I want; Which is to make the zombie be able to walk around and bash.

Have you created a nav mesh?

Yes i have. My issue is with the animation blueprint. I cannot find a tutorial for a simple walk-charge-bash. I have created the AI bot but it needs animation blueprint to work. It works with other character where the animation blueprint is ready.

I’m having the same issue. My little AI devils are ice-skating around the area without even touching their Animation Blueprint. They are playing the Idle, so the Animation Blueprint is working but it would seem the “Speed” setting doesn’t accept the Tutorial AI as something that actually moves.