Animationblueprint working fine on preview and Viewport, but when i add the pawn character it reverts back to T-pose
preview
world
Animationblueprint working fine on preview and Viewport, but when i add the pawn character it reverts back to T-pose
preview
world
Hello dalikdik, thank you for posting.
There are a few places I would want to check in your situation.
Did you have any trouble when you were retargeting? I would likely check your animation blueprint in case any states may have been altered. I would also consider checking your animations in case any were removed or not assigned elsewhere.
I hope this helps you find the source of the concern.
Hi I created new pawn and animation blue print is working, but when i tried to a different character pawn it doesnt work even though the skeleton and retargeting is working fine.
im using the pawn
Can you please show us the contents of the construction script if possible? It is possible that the pawn you are using sets the animation blueprint withing the Event Graph.