I’m creating a FPS and am running into an odd issue that I cannot figure out. The weapon can be reloaded in two ways; one when the weapon runs out of ammo, and the other when the player hits the
R key. The problem is, the animation only works when the player hits the
The main event to give ammo is in the
WeaponBP which sets a variable
isReloading in the
CharacterBP to true. When
isReloading is set to true, and event is called to play the animation and play sounds.
There is a print string that is placed after the animation and the string is printed using both reloading methods, and the sounds are played with both methods. I find it weird that since its being entered both times, that the animation would only play when the player hits
R. Any help or ideas would be greatly appreciated thanks!