I’m creating a FPS and am running into an odd issue that I cannot figure out. The weapon can be reloaded in two ways; one when the weapon runs out of ammo, and the other when the player hits the R
key. The problem is, the animation only works when the player hits the R
key.
The main event to give ammo is in the WeaponBP
which sets a variable isReloading
in the CharacterBP
to true. When isReloading
is set to true, and event is called to play the animation and play sounds.
There is a print string that is placed after the animation and the string is printed using both reloading methods, and the sounds are played with both methods. I find it weird that since its being entered both times, that the animation would only play when the player hits R
. Any help or ideas would be greatly appreciated thanks!
alt text