Animation variations

Say that I have an animation for a character giving a box (hitting), and I want to change the location of the character’s hand during gameplay based on the position of his opponent, this should affect the head location as well in case the opponent is low.

How can this be done guys ? just looking for any info!

Thanks!

Hi Max008,

A good place to start might be the Animation level of the Content Examples project. It has an example of Inverse Kinematics in action.

I hope it helps.

Thanks, TJ