Architectural Animation of the cityscape enterily done in Unreal Engine 4.
- Buildings, roads and trafic was done in 3ds max.
- Photoshop and Quixel was used to create PBR textures ( Colour, RMAO, Normal Maps)
- Foliage was created in Speedtree
- Heavy use of Distance Field Shadowing and Ambient Occlusion
- Animated foliage was іeparately shadowed by cascades
- Central Static building used Lightmass baked lighting
- Aditionaly the scene uses LPV GI.
- Scene was broken down into separate chunks for easy of use
- Shots were done via Unreal Sequencer