[ANIMATION] Urban Cityscape

Architectural Animation of the cityscape enterily done in Unreal Engine 4.


  • Buildings, roads and trafic was done in 3ds max.
  • Photoshop and Quixel was used to create PBR textures ( Colour, RMAO, Normal Maps)
  • Foliage was created in Speedtree
  • Heavy use of Distance Field Shadowing and Ambient Occlusion
  • Animated foliage was іeparately shadowed by cascades
  • Central Static building used Lightmass baked lighting
  • Aditionaly the scene uses LPV GI.
  • Scene was broken down into separate chunks for easy of use
  • Shots were done via Unreal Sequencer

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