Hello Guys,
Coming from a Cinema 4D Motion Graphics background I finally started to utilize Unreal for my MoGraph animations. The potencial to explore and finetune shots in realtime is a real timesaver in a fast working enviroment.(and money saver) The best feature is that you can really be creative and have fun working with depth of field which is not so nice with the Cinema/After Effect/Frischluft workflow.
And right now im making a “stereotype” MoGraph animation with thousend of cubes swirling around and I’m impressed how good Unreals InstanceSystem can handle nearly one milion of cubes. It is just so unbelievable easy and fun to produce new shots in Unreal…
But here comes the animation I just finished. It was really fun and took me only around one week to produce. Enjoy your daydream!