Hey, so i imported a character to my project with a walk cycle animation, if i use the characterblueprint to event tick loop the animation it plays fine. but if i make blendspace and hooks it up to an animation blueprint the animation starts to twitch after a few seconds loop. it almost looks like the character is return to idle animation for a single frame, and the longer it plays the more it starts to twitch?
Does anyone know what can cause this yo happend?
I have tried to remove the blendspace and do it over again but that didnt help, i could really use some help here.
I had a problem with the jerk animation. I solved it like this. The most important thing about screenshots is that the variable is turned on a little earlier than the animation itself ends, then Locomotion will have time to switch to the animation it needs. That is, before the anim montage turns off.You also need to set (Blend out trigger time) to “0”