Hi, I’m new to the whole process of importing animations to UE4, I also have a very basic knowledge of 3DS Max, so this is probably an obvious mistake, but I can’t find where I’m wrong.
I have a simple animated tail that bends from left to right, perfectly looping in 3DS Max, however in UE4 I got a clunky animation, it seems like it stops at some point and then resume, also the timings are off, I mean, the animation speed over time.
I’ve tried to attach a video showing this problem but its too large for the attachments on this website.
Also, just for reference, this is a pic of what my 3D scene looks like in 3DS Max:
Any help is appreciated.