Hello/Good morning/Good evening,
I currently have an issue with my Animation Blueprint. Basically, in my State Machine, I have the beginning state “Light_On” and the ending state “Light_Off”, but the ending animation simply does not play.
Does anyone know how to fix this issue or have any idea what could be causing it?
Sorry for my approximate English, I’m not a native English speaker.
The issue is that you’re asking your false state of ‘Flashlight Equipped’ to play animations from the ‘Light’ state machine, but you’re also telling your animations to switch (on Boolean) to ‘Locomotion 1’ when ‘Flashlight Equipped’ is false.
“There’s more than one way to skin a cat,” so whatever works is generally okay, but you may consider adding all of your states to a single state machine for simplicity, as a side note.
Essentially, either combine your state machines, and get rid of the ‘Blend Poses By Bool’, or else use a different Boolean for that transition.