Animation Techniques used in Paragon and January Game Jam Theme Announcement - Live From Epic HQ

Hi Laurent Delayen,

Today I joined to the Early Access because I could not wait to “touch and feel” Paragon, mainly the animations part. And, first of all: Great work guys !!

One thing that blows my mind and I can’t figure out how do it, is the attack animation when you are walking.

For example, Steel has a Melee Attack Animation in place. If you are in Idle, and you press the attack button, the animation is played in place, I think that basically is a montage played on all the full body, isn’t ?

But … the awesome part is when you start moving and attack, I’m completely sure that is not a simple Layered blend per bone :). I think that you do some Addictive because you can see a kind of blend between attack animation and walk animation on the legs and the full attack animation on the upper body, against man, it look AWESOME !!

Can you explain a little bit how you implement that part, please ??

I was watching again and again the “Animation Techniques used in Paragon” video, trying to find where you do it, but I can’t see it, I think that probably is where you “Take out legs” with some UpperBodyMeshSpaceAdditive StateMachine plus Layered Blend per bone plus more Additive and a bunch of other stuffs XD … Please, I will appreciate so much if you can explain us a little bit deeper how you get that wonderfull blend when you attack and walk.

Sorry for my english.

Thanks so much

Best regards.