Animation Stuck on First Frame

Hi.

So I’m pretty new to Unreal Engine.
I had created a custom running animation that I wanted to use to replace the default running animation. I’m not entirely sure what happened, but in the blendspace and in the level, it’s stuck at the first frame, but when I access the animation by itself it plays fine in the viewer. I didn’t do very much overall. I simply created a new animation sequence and replace the default running animation in the default idle to run blendspace.

I figured it out. I created the animation, by making all changes as additives, and I had to set the additives to be included in the export.

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I meant to add, I did this by adding the apply layers curve above the additives.