Hi.
So I’m pretty new to Unreal Engine.
I had created a custom running animation that I wanted to use to replace the default running animation. I’m not entirely sure what happened, but in the blendspace and in the level, it’s stuck at the first frame, but when I access the animation by itself it plays fine in the viewer. I didn’t do very much overall. I simply created a new animation sequence and replace the default running animation in the default idle to run blendspace.