Animation struggle from 3ds max to unreal engine

Hi guys, need help. Well i have 3d model and animation in 3ds max, it works fine in it, here is video link → 3ds max vid

When i export animation and model, and load it again in 3ds max it still fine, but when i import it in UE4, animation start struggle. Here is vid inside EU4 → struggle vid

Its all in .fbx btw

Hi!

You can try enable bake animation and resampling in FBX Export. Maybe this help you.

Thx buddy but i tried it before, didnt help((.

Well i think i know now what was the problem in. But still need help. I’ve got an error while exporting 3dmodel+animation from 3ds max. Here it is →

http://i.imgur.com/DbXXQ4G.jpg

How can i fix it?

You need fix Gimbal Lock in 3DS MAX.

Try this method:

Thx, but i think the problem is in exporting animation. I have 3d model animated via mixamo. So when i reexport it through 3ds max(3d model only), and import downloaded mixamo fbx animation - it works fine in EU4. But if i export animation from 3ds max, its start struggle. Help someone pleeeeeease.