Animation state events will be called even when removed

When an Animation state event is added to a state it will be called even if it is removed. Unless every instance of it is removed.
If you add an event to the entered state and the same to the left state and the remove the entered state event it will still be called until the left state is removed and all references to the new event are removed.

Hi -

Thank you for your report. We have assigned this issue to a member of our support staff, and they will begin investigation as soon as possible. If we are unable to reproduce the issue, or we need additional information, our staff member will comment here with additional questions. Otherwise, we will post an ‘Answer’ once we have logged the issue in our bug database or we have a solution for it.

In the meantime, please be sure to review our suggestions for how to report a bug, and feel free to edit your post if you have additional information to provide:

Thank you -

Eric Ketchum

Hi ,

I’m having trouble replicating this issue. Can you provide the repro steps a little more in detail including parts related outside the Animgraph where Entered State Event is being called?


Hi ,

We have not heard back from you in a while so we are closing this for tracking purposes. If you are still experiencing the issue of the animation state event being added to a state it and still being called even if removed, please respond with the requested repro steps and we will continue to look into and report it as a bug.