Animation start frame adjustment in UE5.5 Sequense no longer works

Hi, I’m encountering an issue with the Sequencer in UE5.5 that seems to behave differently from UE5.4.

In UE5.4, I was able to drag the left edge of an animation section in the Sequencer to adjust the start frame of the animation content. This was extremely useful for fine-tuning animation timing directly on the timeline.
However, in UE5.5, this interaction no longer works.
Does anyone know how to fix this? I’ve been searching for a long time but can’t find where to change it.


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In UE5.5, now when I drag the left edge of the animation, I can only change the animation duration instead of the starting frame. :thinking:

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