Animation Source with interchangable Animation Sequences

Hi, I’m working on a Pokemon fan game with PaperZD and I want to create a system that allows me to use a single blueprint to import each Pokemon. So I want to be able to select which Pokemon an item is and then have it automatically change the sprite and add the respective Animation Sequences to a main Animation Source. However, I can’t understand how to update the Animation sequences in a single source. Is this even possible, if so can you help me?