Animation sounds changing

Hello guys!

I wonder if it is possible to change animation sounds inside trigger volumes?
I’ve got footstep sounds depending on surface type system, it’s using animation blueprint and physical materials, assigned to materials of landscape, like in tis tutorial: Unreal Engine 4 Tutorial: Footstep Sounds (english) - YouTube

I’d like to change footstep sounds when player character is inside a specific trigger volume, for example character steps inside an invisible force field. Is it possible using my system of footstep sounds?