Animation Sound Cues randomly play after performing a montage

As the title suggest whenever a perform a leap across ledge montage, random sound cues begin playing onve the montage is completed even though the animations aren’t being played and the requirements for triggering the animation state aren’t being met, eg im stationary but my running sound cue plays.

Post screenshots of the animbp containing the footstep sound logic.

Maybe your cues are been looped,most are,

so after start, even if you deactivate sound, they could stay On, check if in their details, cues etc, if they have “loop” on, or if any node has loop.