Hi, I have been using the animation sharing plugin to achieve a zombie horde. Currently you cannot use ragdolls while a actor is registered with the animation sharing manager. there is a unregister function inside of the animation sharing module, but its not exposed to blueprints. you have to do it yourself, which is not that big of a deal but it would be nice if some of the other functions were exposed as well, like clearing the actors data. a nice addition would be a function to check whether or not the actor is currently registered. sometimes the unregister function doesnt seem to work and causes the actor to fall through the ground when ragdolling, so a way to check if its unregistered would be nice to fix that. currently theres only a function to see if the animation sharing manager itself is enabled. give the animations sharing plugin a lil love