Animation Sharing crash

Started testing Animation Sharing on our side, and We are getting this Fatal Error. The feature is not listed as Experimental.

The crash is happening at the moment we Play the Scene within Editor (or in Build) when enemies that use the system Spawn (Maybe during the RegisterActor).

Just wondering what it could be.



[2019.08.01-20.38.15:713][321]LogMemory: Platform Memory Stats for Windows
[2019.08.01-20.38.15:713][321]LogMemory: Process Physical Memory: 2281.41 MB used, 2282.56 MB peak
[2019.08.01-20.38.15:713][321]LogMemory: Process Virtual Memory: 3269.16 MB used, 3270.34 MB peak
[2019.08.01-20.38.15:713][321]LogMemory: Physical Memory: 11233.08 MB used,  21475.31 MB free, 32708.39 MB total
[2019.08.01-20.38.15:713][321]LogMemory: Virtual Memory: 8707.65 MB used,  134209024.00 MB free, 134217728.00 MB total
[2019.08.01-20.38.15:713][321]LogWindows: Error: === Critical error: ===
[2019.08.01-20.38.15:713][321]LogWindows: Error:
[2019.08.01-20.38.15:713][321]LogWindows: Error: Fatal error!
[2019.08.01-20.38.15:713][321]LogWindows: Error:
[2019.08.01-20.38.15:713][321]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000350
[2019.08.01-20.38.15:713][321]LogWindows: Error:
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffd0cc0385a UE4Editor-AnimationSharing.dll!AActor::GetComponents<USkeletalMeshComponent,TInlineAllocator<1,FDefaultAllocator> >() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\engine\classes\gameframework\actor.h:2743]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffd0cc0a127 UE4Editor-AnimationSharing.dll!UAnimationSharingManager::RegisterActorWithSkeleton() [e:\programs\unrealsource\unrealengine_422\engine\plugins\developer\animationsharing\source\animationsharing\private\animationsharingmanager.cpp:412]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffd0cc16e8b UE4Editor-AnimationSharing.dll!UAnimationSharingManager::execRegisterActorWithSkeletonBP() [e:\programs\unrealsource\unrealengine_422\engine\plugins\developer\animationsharing\source\animationsharing\public\animationsharingmanager.h:466]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffd6289bac8 UE4Editor-CoreUObject.dll!UFunction::Invoke() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\coreuobject\private\uobject\class.cpp:4643]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffd62a4d072 UE4Editor-CoreUObject.dll!UObject::CallFunction() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:904]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffd62a633d1 UE4Editor-CoreUObject.dll!UObject::ProcessContextOpcode() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2314]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffd62a6524d UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffd62a64c38 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1058]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffd6289bac8 UE4Editor-CoreUObject.dll!UFunction::Invoke() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\coreuobject\private\uobject\class.cpp:4643]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffd62a64719 UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1464]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffd1fd5aaa3 UE4Editor-Engine.dll!AActor::ProcessEvent() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\engine\private\actor.cpp:769]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffd2050b4c8 UE4Editor-Engine.dll!FLatentActionManager::TickLatentActionForObject() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\engine\private\latentactionmanager.cpp:206]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffd204f659f UE4Editor-Engine.dll!FLatentActionManager::ProcessLatentActions() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\engine\private\latentactionmanager.cpp:144]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffd205bdb83 UE4Editor-Engine.dll!UWorld::Tick() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\engine\private\leveltick.cpp:1621]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffd1e3b0237 UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [e:\programs\unrealsource\unrealengine_422\engine\source\editor\unrealed\private\editorengine.cpp:1618]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffd1eb914b6 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [e:\programs\unrealsource\unrealengine_422\engine\source\editor\unrealed\private\unrealedengine.cpp:403]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ff73bc06bb1 UE4Editor.exe!FEngineLoop::Tick() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\launch\private\launchengineloop.cpp:3967]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ff73bc1554c UE4Editor.exe!GuardedMain() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\launch\private\launch.cpp:168]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ff73bc155ca UE4Editor.exe!GuardedMainWrapper() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ff73bc2316c UE4Editor.exe!WinMain() [e:\programs\unrealsource\unrealengine_422\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ff73bc25b8e UE4Editor.exe!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffda44b4034 KERNEL32.DLL!UnknownFunction ]
[2019.08.01-20.38.15:713][321]LogWindows: Error: [Callstack] 0x00007ffda4633691 ntdll.dll!UnknownFunction ]
[2019.08.01-20.38.15:713][321]LogWindows: Error:
[2019.08.01-20.38.15:723][321]LogExit: Executing StaticShutdownAfterError
[2019.08.01-20.38.15:734][321]LogWindows: FPlatformMisc::RequestExit(1)
[2019.08.01-20.38.15:773][321]Log file closed, 08/01/19 15:38:15


EXCEPTION_ACCESS_VIOLATION
AnimationSharing.dll!AActor::GetComponents
\gameframework\actor.h line 2743
So, for whatever reason it cannot get those components it needs to get, I assume to register and use them. A few wild guesses, if this is intended to work over the network: a firewall block? Antivirus? If those aren’t it, then the problem would be in how you are currently registering the characters - though I have no idea of how this should be done properly so I wouldn’t be able to point you in the right direction for that…

Just having this error an a iOS device on a till today working project. UE 4.21 iOS app.
plugin animationsharing is missing. I can’t even find it in UEs plugins list as if it’s complette gone from the editor. WTF ???

[USER=“3140864”]MostHost LA[/USER] Thanks for your response.

We found a “patch” during the process of regiter the actors, by casting the parent in the process (or casting the same BP also works, this “solves” the crash. But we found the Enemies are missing the Physic Assets (whe showing the colliders). It appears that the Physic Asset is still connected (as we can reference it) but is not showing, also enemies are not recognized when entering into triggers because of this… is very weird.

@VKleinMP Animation Sharing is a 4.22 feature. Check in your iOS Device and Delete everything related to your project, including Manifesto files (these one have information regarding plugins). after that it may work again.