I have created a walking animation where the head moves smoothly back and forth during the loop.
However, after importing the head shakes like some kind of silent hill character after importing.
In 3DS Max the animation does not show this behavior, only after importing it into UE4.
Here are two GIFs showing the issue:
(Note that it is much more pronounced ‘in person’)
This has not happened for my running animation, or any other animation I have created. Just my walking animation.
Any ideas on what could cause this or how I could fix it?