Animation shake

ok thanks, the event tick is the problem.

But if I don’t use the axis mapping, it’s because I don’t like the algorithm scheme behind it.

In my head, the algorithm should be like that:

 while (GetKeyState(W) == DOWN)
     MoveForward(speed_forward);

I don’t use C++ templates because I don’t know C++, only C and ASM.

And by having this algorithm scheme in the EventGraph, it will give the possibility to create action bar like in MMORPG and it’s what I want also.