Animation Sequencers vs. Prop Moving Devices for Gameplay

I’ve worked on a UEFN map with a team and we have made a flying car that we intended people to be able to stand and shoot on. However, after testing many different times and with our public release we have found many issues with players’ interaction with it. We have seen some desync issues such as phasing through car, desynced players on the vehicle not aiming in the same direction they are shooting, and players frozen on top of the vehicle that are not able to be shot. We have used a sequencer on a model to make the car move in a circle and added collisions. Is this what could be causing the issue? Is a prop mover more intended for animated platforms that players will be interacting with? Is there another method that works like or similar to our intentions?

What did you end up using?