Animation Sequence on trigger not working.

Hello! :slight_smile:

In my project, I want certain objects to move from one point to another and then stay there if the player enters a trigger box.
So I created my sequencer, I made the animations, I connected everything within the Level Blueprint and it works half-successfully. The problem is that if I add a “Pause” node to my “Play” node, the animation simply won’t start, even if I enter the trigger. If, on the other hand, I leave only the “Play” node, my animation will start, but my objects return to their original place at the end of the animation.
My question would be, how could I make it so that my objects remain there at the end of the animation and that my animation also works on a trigger. :sweat_smile:

This is my level blueprint:

Thanks for the help! :smile: