Hello, sorry if my question has already been asked, but I can’t find an answer anywhere and don’t understand it in the documentation.
I have a character mesh with some animations, like moving around, dodging, etc.
I want to implement a new animation for attacking with the right arm, but I can’t understand how I could make my sequence or a montage animate only the right arm bones.
What I am trying to achieve is an attacking animation that can blend with the walking and running animations when the player attacks when moving.
I think it has something to do with additives.
Thanks for the help.